David Kvaternik, an invited expert from the company TOVARNA, TECH/DIGITAL REALITY CREATIVE AGENCY as part of the Erasmus+ project 2023-1-HR01-KA121-VET-000139966 held a two-day training in XR, on May 27 and 28, 2024, for twenty of our teachers and students. The focus of education is on UX, how to design a VR experience, making prototypes, communication with the client, 3D – how to make models, what are the requirements for XRsetting up a VR project, movement, interaction, events, creation of materials (modeling, scanning, photogrammetry, output requirements…). Students and teachers could try the equipment and have different VR experiences as well as see how a 3D model is created using a 3D scanner. They also learned about the aspects and difficulties that affect the quality of model making. What difficulties are encountered when using VR technology and creating content.
Schedule of education by segments:
- Introduction to Virtual Reality
- Overview of VR technology
- Types of VR systems
- Setting up the VR Project
- Basic equipment and software
- VR platforms for development
- Designing VR Experiences
- User-centered design
- Spatial design and environment setting
- Locomotion and Interaction Design in VR
- Locomotion techniques
- Diminishing dizziness
- The user’s first contact with VR
- Input methods
- Elements of interactive design
- Creating Content for VR
- 3D modeling and texturing
- Real world photogrammetry and scanning
- Sound design
- Principles of User Experience (UX) in VR
- Basic UX principles for VR
- Common pitfalls and how to avoid them
- Testing and iteration
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